According to the game’s own introduction, “four guardians” have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favor. The hero who comes forth immediately asks the gods as their favor to be granted a seat among them as an equal. The gods are only comforted by the hope the hero fails. After the last boss is beaten, the gods prove true to their word and the last image is the hero’s body becoming a being of light as he ascends to Mount Olympus.

Platformer: Platform games (often simplified as platformer, or jump ‘n’ run) are a video game genre and subgenre of action games. Platformers are characterized by their heavy use of jumping and climbing to navigate the player’s environment and reach their goal. Levels and environments tend to feature uneven terrain and suspended platforms of varying height that requires use of the player character’s abilities in order to traverse. Other acrobatic maneuvers often factor into the gameplay as well, such as climbing, swinging from objects such as vines or grappling hooks, jumping off of walls, air dashing, gliding through the air, being shot from cannons or bouncing from springboards or trampolines. These mechanics, even in the context of other genres, are commonly called platforming. The most common unifying element of games of this genre is the ability to jump. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.


  • Title: Gods
  • Developer: The Bitmap Brothers
  • Year: 1991
  • Platform: Microsoft Windows
  • Genre: platformer

“The warrior departs for the City of Legends”

Gods first part of the level gameplay:
Gods Intro plus Gameplay:




Silent Hill (1999, Konami)

DOOM (1993, id Software)

Myst (1993, Cyan)

Serious Sam: The First Encounter (2001, Croteam)

“Guardian”: Christos Doukakis