Players assume the role of an unnamed person who stumbles across an unusual book titled “Myst”. The player reads the book and discovers a detailed description of an island world called Myst. Placing his or her hand on the last page, the player is whisked away to the world described and is left with no choice but to explore the island. Myst contains a library where two additional books can be found, colored red and blue. These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Atrus writes special “linking books” that transport people to the worlds, or “Ages”, that the books describe. From the panels of their books, Sirrus and Achenar tell the player that Atrus is dead; each brother blames the other for the death of their father, as well as the destruction of much of Atrus’ library. Both plead for help to escape. The books are missing several pages, rendering the sons’ messages unclear and riddled with static.
As the player continues to explore the island, books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. The player must visit each Age, find the red and blue pages hidden there, and return to Myst Island. These pages can then be placed in the corresponding books. As the player adds more pages to these books, the brothers can be seen and heard more clearly. After collecting four pages, the brothers can talk clearly enough to tell the player where the fifth and final missing page for their book is hidden; if the player can complete either book, that brother will be set free. The clearer dialog also allows the player to more accurately judge each brother’s personality. The player is left with a choice to help Sirrus, Achenar, or neither.
Sirrus and Achenar beg the player not to touch the green book that is stored in the same location as their final pages, claiming it to be another trap book like their own. In truth, it leads to D’ni, where Atrus is imprisoned. When the book is opened, Atrus asks the player to bring him a final page that is hidden on Myst Island; without it, he cannot bring his sons to justice. The game has several endings, depending on the player’s actions. Giving either Sirrus or Achenar the final page of their book causes the player to switch places with the son, leaving the player trapped inside the Prison book. Linking to D’ni without the page Atrus asks for leaves the player and Atrus trapped on D’ni. Linking to D’ni with the page allows Atrus to complete his Myst book and return to the island. Upon returning to the library, the player finds the red and blue books gone, and burn marks on the shelves where they used to be.
Adventure game: Adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre’s focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres.
- Title: Myst
- Developer: Cyan
- Year: 1993
- Platform: MS-DOS, Mac OS
- Genre: graphic adventure, puzzle
I know my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.
Myst Full Longplay:
A brief history of Myst:
“Lost in realms”: Christos Doukakis